Metaverse monetization is best viewed as an experience rather than a technology since it is less of a product and more of a framework for human interaction. Hence, individuals and firms have access to more business models that allow them to create, market, and sell new products, goods, and services.

Some Key Statistics:

  1. 1.
    Every year, $54 billion is spent on virtual goods, which is nearly double the amount spent on music purchases.
  2. 2.
    The market capitalization of non-fungible tokens (NFTs) is currently $41 billion.
  3. 3.
    In 2021, the average price of a parcel of virtual land more than doubled in a six-month period. It increased from $6,000 in June to $12,000 by December in the four major markets.
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